THE EFFECTIVENESS OF USING STAND UP SEQUENCES GAME TO STUDENTS’ VOCABULARY MASTERY (An Experimental Research at the Eighth Grade Students of SMPN 9 Lhokseumawe)

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THE EFFECTIVENESS OF USING STAND UP SEQUENCES GAME TO STUDENTS’ VOCABULARY MASTERY (An Experimental Research at the Eighth Grade Students of SMPN 9 Lhokseumawe)

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ABSTRACT
This thesis entitled “The Effectiveness of Using Stand Up Sequences Game to
Students' Vocabulary Mastery (A Quasi Experimental Research on the Eighth
Grade Students of SMPN 9 Lhokseumawe )”. The purpose of this research was to
know whether there is significant differences in achievement between the students
who are taught vocabulary by using Stand Up Sequences game from those who
are taught vocabulary by using conventional method. In conducting the research,
the researcher used quantitative approach, and the kind of this research was quasi
experimental research which used to establish cause and effect relationships
between the independent and dependent variables by means of manipulation of
variables, control and randomization. This research was conducted in SMPN 9
Lhokseumawe. The population of this research was the eighth grade students of
SMPN 9 Lhokseumawe. The samples of this research consist of two classes that
was taken using simple random sampling technique, those are: class VIII3
that
consist of 22 students was chosen as experimental group and class VIII4
that
consist of 22 students was chosen as control group. The total number of the
samples were 44 students. The instrument used to collect the data was test. The
test were pre-test and post-test. The researcher gave pre-test before giving
treatment and gave post-test after giving treatment and the treatment was
conducted in three meetings. The data was analyzed by using t-test formula. The
result of the research showed that the score of t-test was 2.35 while the score of ttable
with the significance level at 0.05 and df=42 was 1.68. It meant that t-test
was higher than t-table that was 2.35 > 1.68. Based on criteria of hypothesis, the
researcher concluded that the alternative hypothesis (Ha) of this research was
accepted and the null hypothesis (Ho) was rejected. It meant that there is
significant differences in achievement between the students who are taught
vocabulary by using Stand Up Sequences game from those who are taught
vocabulary by using conventional method.


Detail Information

Penulis
Thaibul Azman - Personal Name
NIP/NIDN/NIM 122306916
Edition
Language
English
Publisher FTIK-TEN : IAIN Lhokseumawe.,
Edition
Subject(s)
No Panggil
TEN

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