THE USE OF RUN AND MOVE GAME TO REINFORCE STUDENTS’ VOCABULARY MASTERY (Experimental Research at The Eight Grade Student of MTs AL-Muslimun Lhoksukon)

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THE USE OF RUN AND MOVE GAME TO REINFORCE STUDENTS’ VOCABULARY MASTERY (Experimental Research at The Eight Grade Student of MTs AL-Muslimun Lhoksukon)

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This thesis entitled “The Use of Run and Move game in Vocabulary mastery
(Experimental Research at MTs AL-Muslimun Lhoksukon)”. Vocabulary was one
of the parts of speech that should be mastered by the students. It is a word that
used to combine sentences, by mastering vocabulary the students would be easier
in speaking or writing English correctly. In fact, most of the eight grade students
did not master vocabulary. They were also difficult to use vocabulary in speaking
or writing activities. Another problem was the teacher did not use various
approach in teaching vocabulary so that the students got bored in learning. The
problem of the research in this research is there any significant effect in
achievement between the students who are taught vocabulary by using Run and
Move game in teaching vocabulary from those who are taught by using traditional
method. The purpose of this research was to know whether there is any significant
effect in achievement between the students who are taught vocabulary by using
Run and Move game in teaching vocabulary from those who are taught by using
trdatitional method. This research was experimental research and used quasi
experimental design. The population of the research was all of the eight grade
students of MTs AL-Muslimun, where there were 7 classes. In this research there
were two classes was choosen as sample by using simple random sampling. The
sample was divided into two groups. The Experimental group (VIII-F) was taught
by applying Run and Move game, while the control group (VIII-G) was taught by
applying traditional method. Those are: class VIII-F that consist of 20 students
was chosen as experimental group and class VIII-Gconsist of 20 students was
chosen as control group. The total number of the sample was 40 students. The
instrument used to collect the data was test. The test were pre-test and post-test.
The researcher gave pre-test before giving treatment and post-test after giving
treatment. The treatment was conducted in three meetings. The data was analyzed
by using t-test formula. The researcher found that the score of t-test was 3,98
while the score of t-table on significance level 0,05 and df = 38 was 1,68. It meant
that t-test was higher than t-table that is 3,98>1,68. So, based on the criterion, the
researcher concluded that the alternative hypothesis (Ha) of this research was
accepted and the null hypothesis (H0) was rejected. It meant that using Run and
Move gamein teaching vocabulary to the eight grade students of MTs ALMuslimun
Lhoksukon was effective.


Detail Information

Penulis
SRI WAHYUNI - Personal Name
NIP/NIDN/NIM 132307649
Edition
Language
English
Publisher : IAIN Lhokseumawe.,
Edition
Subject(s)
No Panggil
TEN

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